We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
The wide availability of hardwired Z-buffer has sparked an explosion in the number of applications of the algorithm whose origins lie in hidden surface elimination. This paper pre...
This paper describes how the handling of visual media objects is implemented in the visual information retrieval project VizIR. Essentially, four areas are concerned: media access...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
We propose a propositional language for temporal reasoning that is computationally effective yet expressive enough to describe information about fluents, events and temporal const...