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EUROPAR
2006
Springer
15 years 10 months ago
A Hierarchical CLH Queue Lock
Abstract. Modern multiprocessor architectures such as CC-NUMA machines or CMPs have nonuniform communication architectures that render programs sensitive to memory access locality....
Victor Luchangco, Daniel Nussbaum, Nir Shavit
CGI
1997
IEEE
15 years 10 months ago
An Algorithm for Polygon Subdivision Based on Vertex Normals
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
RT
2000
Springer
15 years 10 months ago
Ray Tracing Point Sampled Geometry
We present a novel technique for ray tracing geometry represented by points. Our approach makes it possible to render high quality ray traced images with global illumination using ...
Gernot Schaufler, Henrik Wann Jensen
183
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SI3D
1995
ACM
15 years 10 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
SIGGRAPH
1995
ACM
15 years 10 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan