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TVCG
1998
98views more  TVCG 1998»
15 years 6 months ago
Perception of Human Motion With Different Geometric Models
—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin
TOG
2008
120views more  TOG 2008»
15 years 6 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
TVCG
2010
181views more  TVCG 2010»
15 years 5 months ago
Virtual Rheoscopic Fluids
— We present a visualization technique for simulated fluid dynamics data that visualizes the gradient of the velocity field in an intuitive way. Our work is inspired by rheosco...
Florian Hecht, Peter J. Mucha, Greg Turk
VC
2010
135views more  VC 2010»
15 years 5 months ago
Real-time single scattering inside inhomogeneous materials
In this paper we propose a novel technique to perform real-time rendering of translucent inhomogeneous materials, one of the most well known problems of Computer Graphics. The deve...
D. Bernabei, Fabio Ganovelli, Nico Pietroni, Paolo...
EGH
2010
Springer
15 years 4 months ago
Analytical motion blur rasterization with compression
We present a rasterizer, based on time-dependent edge equations, that computes analytical visibility in order to render accurate motion blur. The theory for doing the computations...
Carl Johan Gribel, Michael C. Doggett, Tomas Akeni...