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CGF
2008
161views more  CGF 2008»
15 years 6 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
CVGIP
2006
123views more  CVGIP 2006»
15 years 6 months ago
Modeling hairy plants
The appearance of computer generated plants has improved significantly due to recent advances in both modeling and rendering. In this paper we describe a system that further impro...
Martin Fuhrer, Henrik Wann Jensen, Przemyslaw Prus...
IJCV
2008
102views more  IJCV 2008»
15 years 6 months ago
Modeling the World from Internet Photo Collections
Abstract There are billions of photographs on the Internet, comprising the largest and most diverse photo collection ever assembled. How can computer vision researchers exploit thi...
Noah Snavely, Steven M. Seitz, Richard Szeliski
TAP
2008
Springer
101views Hardware» more  TAP 2008»
15 years 6 months ago
A gaze-based study for investigating the perception of visual realism in simulated scenes
on the perception of visual realism. This study suggests that post-recall or simple abstraction of visual experience is not accurate and the use of eye tracking provides an effecti...
Mohamed A. ElHelw, Marios Nicolaou, Adrian James C...
IJVR
2007
131views more  IJVR 2007»
15 years 6 months ago
From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project
—While the animation and rendering techniques used in the domain of textile simulation have dramatically evolved during the last two decades, the ability to manipulate and modify...
Nadia Magnenat-Thalmann, Pascal Volino, Ugo Bonann...