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GRAPHICSINTERFACE
2000
15 years 8 months ago
Incremental Triangle Voxelization
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
Frank Dachille, Arie E. Kaufman
WSCG
2000
139views more  WSCG 2000»
15 years 8 months ago
Optimizing Combined Volume and Surface Data Ray Casting
Techniques for simultaneous display of volume data and geometric models have been reported in the literature. These techniques either require conversion from one representation to...
Marcelo Rodrigo Maciel Silva, Isabel Harb Manssour...
AUTOMATICA
2007
57views more  AUTOMATICA 2007»
15 years 6 months ago
Local feedback passivation of nonlinear discrete-time systems through the speed-gradient algorithm
This paper proposes a method in order to render passive discrete-time nonlinear multiple-input multiple-output (MIMO) systems which are affine in control. The methodology is base...
Eva M. Navarro-López
CGF
2008
85views more  CGF 2008»
15 years 6 months ago
Stylized Vector Art from 3D Models with Region Support
We describe a rendering system that converts a 3D meshed model into the stylized 2D filled-region vector-art commonly found in clip-art libraries. To properly define filled region...
Elmar Eisemann, Holger Winnemöller, John C. H...
CGF
2008
114views more  CGF 2008»
15 years 6 months ago
Real-time Shading with Filtered Importance Sampling
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...
Jaroslav Krivánek, Mark Colbert