Directional Coherence Maps as proposed by Guo in '98 are a very efficient acceleration technique for ray tracing based global illumination renderers. It vastly reduces the nu...
Volume rendering is a widespread method for displaying graphical models in fields such as medical visualization or engineering. The required image information is stored in a volum...
3D scatterplots are an extension of the ubiquitous 2D scatterplots that is conceptually simple, but so far proved hard to use in practice. But by combining them with a state-of-th...
The diffusion method is a good approximation inside the dense core of a cloud, but not at the more tenuous boundary regions. Also, it breaks down in regions where the density of s...
Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwas...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...