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GRAPHICSINTERFACE
2001
15 years 8 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
IMAGING
2004
15 years 8 months ago
3D Simulation of Prints for Improved Soft-Proofing
A display tool has been developed to perform simulation and three-dimensional rendering of prints in the quest towards achieving improved soft proofing capabilities. It was desire...
Rohit A. Patil, Mark D. Fairchild, Garrett M. John...
GRAPHICSINTERFACE
2003
15 years 8 months ago
Multiple Camera Considerations in a View-Dependent Continuous Level of Detail Algorithm
We introduce the Camera Aware View-dEpendent Continuous Level Of Detail (CAVECLOD) polygon mesh representation. Several techniques recently have been developed that use a hierarch...
Bradley P. Kram, Christopher D. Shaw
VMV
2001
93views Visualization» more  VMV 2001»
15 years 8 months ago
On-the-Fly Adaptive Subdivision Terrain
In this paper we present a method to achieve interactive rendering of smooth terrain based on coarse data. Therefore we use adaptive subdivision surfaces which are calculated on t...
Dirc Rose, Martin Kada, Thomas Ertl
USENIX
2004
15 years 8 months ago
High Performance X Servers in the Kdrive Architecture
The common usage patterns of 2D drivers for the X Window System have changed over time. New extensions such as Render and Composite are creating new demands for 2D rendering which...
Eric Anholt