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CGI
2004
IEEE
15 years 10 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
186
Voted
SIBGRAPI
2000
IEEE
15 years 10 months ago
Ray Path Categorization
Edge detection and image segmentation algorithms usually operate on an image to extract geometrical information based on pixel colors. For ray-traced images, the presence of geomet...
Diego Nehab, Marcelo Gattass
ATAL
2008
Springer
15 years 8 months ago
Shared focus of attention for heterogeneous agents
A network of cooperating agents must be able to reach rough consensus on a set of topics for cooperation. With highly heterogeneous agents, however, incommensurable measures and i...
Jacob Beal
BILDMED
2008
206views Algorithms» more  BILDMED 2008»
15 years 8 months ago
Hatch Textures for Virtual Endoscopy
Abstract. We present an illustrative rendering extension for virtual endoscopy to enhance depth perception. For this purpose different hatch textures are applied and their ability ...
C. Schaller, Daniela I. Wellein, Silvia Born, Dirk...
GRAPHICSINTERFACE
2007
15 years 8 months ago
Optimized subdivisions for preprocessed visibility
This paper describes a new tool for preprocessed visibility. It puts together view space and object space partitioning in order to control the render cost and memory cost of the v...
Oliver Mattausch, Jirí Bittner, Peter Wonka...