We present an image synthesis methodology and a system built around it. Given a sparse set of photographs taken from unknown viewpoints, the system generates images from new, diff...
We present a simple, but efficient view collision detection method for the walk-through system. The basic idea is to check if the current view position intersects with the range d...
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
This paper presents a measure for assessing the perceived hardness of a haptic surface based on associated physical variables. This metric, named extended rate-hardness (ERH), is e...
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...