All non-trivial stereo problems need model priors to deal with ambiguities and noise perturbations. To meet requirements of increasingly demanding tasks such as modeling for rende...
Three-dimensional (3D) visual scenes with pluralities of graphic objects require considerable network bandwidth to be transmitted and computing power to be rendered on a user'...
We study the compression problem of visual scenes acquired with a camera for transmission or storage. Our proposed model is general and includes two well-known cases: that of vide...
Compared to a geometric approach, image based rendering applied to 3D view reconstruction doesn't require 3D model construction and doesn't depend on the complexity of t...
Meshes are dominantly used to represent 3D models as they fit well with graphics rendering hardware. Features such as volume, moments, and Fourier transform coefficients need to b...