Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Abstract. This paper describes how function-based shape modeling can be expanded to web visualization, as well as how web-based visualization can be greatly improved by using the f...
Recent advances in software and hardware technology have made direct ray-traced volume rendering of 3-d scalar data a feasible and effective method for imaging of the data's ...
Michael F. Cohen, James S. Painter, Mihir Mehta, K...
The primitives of point-based representations are independent but are rendered using surfels, which approximate the immediate neighborhood of each point linearly. A large number o...