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CGF
2010
148views more  CGF 2010»
15 years 6 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
CGF
2010
148views more  CGF 2010»
15 years 6 months ago
Hardware-Assisted Projected Tetrahedra
We present a flexible and highly efficient hardware-assisted volume renderer grounded on the original Projected Tetrahedra (PT) algorithm. Unlike recent similar approaches, our me...
André Maximo, Ricardo Marroquim, Ricardo C....
CGF
2008
160views more  CGF 2008»
15 years 6 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
EOR
2006
119views more  EOR 2006»
15 years 6 months ago
Implications of personalization offers on demand and supply network design: A case from the golf club industry
Competitive, open and global markets render the consumer more demanding towards manufacturers
Marc Poulin, Benoît Montreuil, Alain Martel
VR
2002
IEEE
174views Virtual Reality» more  VR 2002»
15 years 6 months ago
Immersive and Interactive Exploration of Billion-Atom Systems
We have developed a visualization system, named Atomsviewer, to render a billion atoms from the results of a molecular dynamics simulation. This system uses a hierarchical view fr...
Ashish Sharma, Xinlian Liu, Paul Miller, Aiichiro ...