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SIGGRAPH
1997
ACM
15 years 10 months ago
InfiniteReality: a real-time graphics system
The InfiniteRealityTM graphics system is the first general-purpose workstation system specifically designed to deliver 60Hz steady frame rate high-quality rendering of complex sce...
John S. Montrym, Daniel R. Baum, David L. Dignam, ...
RT
1995
Springer
15 years 10 months ago
The Role of Functional Analysis in Global Illumination
Abstract: The problem of global illumination is virtually synonymouswith solving the rendering equation. Although a great deal of research has been directed toward Monte Carlo and ...
James Arvo
CGVR
2006
15 years 8 months ago
Texture Mapping with Vector Graphics: A Nested Mipmapping Solution
Texture mapping with vector graphics, rather than raster graphics generates better rendering quality. This paper discusses a fully developed approach of texture mapping 3D objects...
Wei Zhang, Yonggao Yang, Song Xing
GRAPHICSINTERFACE
2001
15 years 8 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...
VG
2001
15 years 8 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller