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GRAPHITE
2006
ACM
16 years 16 days ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
16 years 4 days ago
Integrating Tactile and Force Feedback with Finite Element Models
— Few systems have integrated the correct tactile and kinesthetic force feedback response with an accurate computational model of a compliant environment. We examine several desi...
Christopher R. Wagner, Douglas P. Perrin, Ross L. ...
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
16 years 2 days ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
CGI
2003
IEEE
15 years 12 months ago
Fast Volumetric Display of Natural Gaseous Phenomena
Mesh simplification algorithms play an important role in computer graphics. In particular, view-dependent simplification methods are utilized widely to reduce the geometric comp...
Stefan Röttger, Thomas Ertl
ICAT
2003
IEEE
15 years 12 months ago
All in-Focus View Synthesis from Under-Sampled Light Fields
Light field rendering (LFR) is a fundamental method for generating new views from a set of pre-acquired images. We use densely-aligned cameras for the process of acquiring the se...
Keita Takahashi, Akira Kubota, Takeshi Naemura