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CGF
2010
128views more  CGF 2010»
15 years 6 months ago
An Optimizing Compiler for Automatic Shader Bounding
Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
TOG
2008
137views more  TOG 2008»
15 years 6 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
CGF
2002
93views more  CGF 2002»
15 years 6 months ago
Transparency in Interactive Technical Illustrations
This paper describes how technical illustrations containing opaque and non-opaque objects can be automatically generated. Traditional methods to show transparency in manual drawin...
Joachim Diepstraten, Daniel Weiskopf, Thomas Ertl
TVCG
1998
102views more  TVCG 1998»
15 years 6 months ago
Ray-Tracing Triangular Trimmed Free-Form Surfaces
This paper presents a new approach to rendering triangular algebraic free form surfaces. A hierarchical subdivision of the surface with associated tight bounding volumes provides ...
Wolfgang Stürzlinger
MM
2010
ACM
324views Multimedia» more  MM 2010»
15 years 4 months ago
3D ancient mosaics
Digital 3D mosaics generation is a current trend of NPR (Non Photorealistic Rendering) field; in this demo we present an interactive system realized in JAVA where the user can sim...
Sebastiano Battiato, Giovanni Puglisi