Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
Line primitives are a very powerful visual attribute used for scientific visualization and in particular for 3D vector-field visualization. We extend the basic line primitives w...
The contribution of this paper is a novel non-photorealistic rendering (NPR) algorithm for rendering real images in an impasto painterly style. We argue that figurative artworks a...
This paper presents two visualization techniques suitable for huge oceanography time-varying volume datasets on high-performance graphics workstations. We first propose an off-lin...
In this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on ...
Xi Wang, Xin Tong, Stephen Lin, Shi-Min Hu, Bainin...