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SIGGRAPH
2000
ACM
15 years 11 months ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
MM
2010
ACM
128views Multimedia» more  MM 2010»
15 years 6 months ago
Encounter (resonances)
This work is about the remediation of one of Mark Rothko's Seagram murals through the composition of several online sources and additional digital rendering. Based on reprodu...
Hayley Hung, Christian Jacquemin
EGH
2010
Springer
15 years 4 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
VIS
2007
IEEE
138views Visualization» more  VIS 2007»
16 years 7 months ago
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric datasets. Each volume is represented by a multi-resolution octree-bas...
John Plate, Thorsten Holtkaemper, Bernd Froehlic...
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Motion Blur for EWA Surface Splatting
This paper presents a novel framework for elliptical weighted average (EWA) surface splatting with time-varying scenes. We extend the theoretical basis of the original framework b...
Simon Heinzle, Johanna Wolf, Yoshihiro Kanamori, T...