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CG
2008
Springer
15 years 6 months ago
Scalable GPU rendering of CSG models
Fabiano Romeiro, Luiz Velho, Luiz Henrique de Figu...
CGF
2008
78views more  CGF 2008»
15 years 6 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala
CGF
2008
84views more  CGF 2008»
15 years 6 months ago
Volume and Isosurface Rendering with GPU-Accelerated Cell Projection*
Ricardo Marroquim, André Maximo, Ricardo C....
CGF
2008
188views more  CGF 2008»
15 years 6 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
78views more  CGF 2008»
15 years 6 months ago
Ptex: Per-Face Texture Mapping for Production Rendering
Brent Burley, Dylan Lacewell