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GRAPHITE
2006
ACM
16 years 10 days ago
Two-stage compression for fast volume rendering of time-varying scalar data
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
Daisuke Nagayasu, Fumihiko Ino, Kenichi Hagihara
VISUALIZATION
1996
IEEE
15 years 10 months ago
Fast Perspective Volume Rendering with Splatting by Utilizing a Ray-Driven Approach
Volume ray casting is based on sampling the data along sight rays. In this technique, reconstruction is achieved by a convolution, which collects the contribution of multiple voxe...
Klaus Mueller, Roni Yagel
SIBGRAPI
2000
IEEE
15 years 10 months ago
Ray Path Categorization
Edge detection and image segmentation algorithms usually operate on an image to extract geometrical information based on pixel colors. For ray-traced images, the presence of geomet...
Diego Nehab, Marcelo Gattass
SG
2004
Springer
15 years 11 months ago
Automatic Collage Using Texture Synthesis
We present an application of texture synthesis in creating collages. We use the texture synthesis method proposed by Ashikhmin [1] to selectively copy patches of the source image o...
Stephen Ingram, Pravin Bhat
IPPS
1998
IEEE
15 years 10 months ago
Rendering Computer Animations on a Network of Workstations
Rendering high-quality computer animations requires intensive computation, and therefore a large amount of time. One way to speed up this process is to devise rendering algorithms...
Timothy D. Davis, Edward W. Davis