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SIGGRAPH
1999
ACM
15 years 10 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
SIGGRAPH
1998
ACM
15 years 10 months ago
The Clipmap: A Virtual Mipmap
We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
HPCN
1997
Springer
15 years 10 months ago
The 3D Object Mediator: Handling 3D Models on Internet
The 3D Object MEdiator (3DOME 3 ) offers two services for handling 3D models: a modelshop and a renderfarm. These services can be consulted through the Internet. The modelshop mee...
Arjan J. F. Kok, Joost van Lawick van Pabst, Hamid...
SIGGRAPH
1993
ACM
15 years 10 months ago
Turbulent wind fields for gaseous phenomena
The realistic depiction of smoke, steam, mist and water reacting to a turbulent eld such as wind is an attractive and challenging problem. Its solution requires interlocking model...
Jos Stam, Eugene Fiume
SIGGRAPH
1994
ACM
15 years 10 months ago
FBRAM: a new form of memory optimized for 3D graphics
FBRAM, a new form of dynamic random access memory that greatly accelerates the rendering of Z-buffered primitives, is presented. Two key concepts make this acceleration possible. ...
Michael F. Deering, Stephen A. Schlapp, Michael G....