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CGF
2011
14 years 9 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
RT
1999
Springer
15 years 10 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker
SIGGRAPH
1995
ACM
15 years 9 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy
VMV
2001
125views Visualization» more  VMV 2001»
15 years 7 months ago
Motion Consistency for Image-Based Rendering
This paper presents an enhancement to current image-based rendering methods. It suggests that motion consistency can be used in a realtime dynamic rendering system to increase com...
Philippe Simard, Marcel Mitran, Frank P. Ferrie