Sciweavers

2566 search results - page 237 / 514
» Relating reinforcement learning performance to classificatio...
Sort
View
DEXAW
1999
IEEE
152views Database» more  DEXAW 1999»
15 years 11 months ago
Advanced Metrics for Class-Driven Similarity Search
This paper presents two metrics for the Nearest Neighbor Classifier that share the property of being adapted, i.e. learned, on a set of data. Both metrics can be used for similari...
Paolo Avesani, Enrico Blanzieri, Francesco Ricci
GECCO
2006
Springer
142views Optimization» more  GECCO 2006»
15 years 10 months ago
Classifier prediction based on tile coding
This paper introduces XCSF extended with tile coding prediction: each classifier implements a tile coding approximator; the genetic algorithm is used to adapt both classifier cond...
Pier Luca Lanzi, Daniele Loiacono, Stewart W. Wils...
AIIDE
2007
15 years 9 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ICANN
2010
Springer
15 years 6 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
RAS
2010
164views more  RAS 2010»
15 years 5 months ago
Bridging the gap between feature- and grid-based SLAM
One important design decision for the development of autonomously navigating mobile robots is the choice of the representation of the environment. This includes the question which...
Kai M. Wurm, Cyrill Stachniss, Giorgio Grisetti