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ICML
2010
IEEE
15 years 7 months ago
Feature Selection as a One-Player Game
This paper formalizes Feature Selection as a Reinforcement Learning problem, leading to a provably optimal though intractable selection policy. As a second contribution, this pape...
Romaric Gaudel, Michèle Sebag
IJON
2006
134views more  IJON 2006»
15 years 6 months ago
A new approach to fuzzy classifier systems and its application in self-generating neuro-fuzzy systems
A classifier system is a machine learning system that learns syntactically simple string rules (called classifiers) through a genetic algorithm to guide its performance in an arbi...
Mu-Chun Su, Chien-Hsing Chou, Eugene Lai, Jonathan...
SGAI
2010
Springer
15 years 4 months ago
Hierarchical Traces for Reduced NSM Memory Requirements
This paper presents work on using hierarchical long term memory to reduce the memory requirements of nearest sequence memory (NSM) learning, a previously published, instance-based ...
Torbjørn S. Dahl
INTERSPEECH
2010
15 years 1 months ago
Still talking to machines (cognitively speaking)
This overview article reviews the structure of a fully statistical spoken dialogue system (SDS), using as illustration, various systems and components built at Cambridge over the ...
Steve Young
JMLR
2010
189views more  JMLR 2010»
15 years 1 months ago
Adaptive Step-size Policy Gradients with Average Reward Metric
In this paper, we propose a novel adaptive step-size approach for policy gradient reinforcement learning. A new metric is defined for policy gradients that measures the effect of ...
Takamitsu Matsubara, Tetsuro Morimura, Jun Morimot...