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SODA
2004
ACM
94views Algorithms» more  SODA 2004»
15 years 8 months ago
Quantitative stochastic parity games
We study perfect-information stochastic parity games. These are two-player nonterminating games which are played on a graph with turn-based probabilistic transitions. A play resul...
Krishnendu Chatterjee, Marcin Jurdzinski, Thomas A...
SGP
2003
15 years 8 months ago
Edge-Sharpener: Recovering Sharp Features in Triangulations of non-adaptively re-meshed surfaces
3D scanners, iso-surface extraction procedures, and several recent geometric compression schemes sample surfaces of 3D shapes in a regular fashion, without any attempt to align th...
Marco Attene, Bianca Falcidieno, Michela Spagnuolo...
SGP
2003
15 years 8 months ago
Explicit Surface Remeshing
We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the fa...
Vitaly Surazhsky, Craig Gotsman
VISSYM
2003
15 years 8 months ago
Smart Hardware-Accelerated Volume Rendering
For volume rendering of regular grids the display of view-plane aligned slices has proven to yield both good quality and performance. In this paper we demonstrate how to merge the...
Stefan Röttger, Stefan Guthe, Daniel Weiskopf...
DAGM
2010
Springer
15 years 7 months ago
Exploiting Redundancy for Aerial Image Fusion Using Convex Optimization
Abstract. Image fusion in high-resolution aerial imagery poses a challenging problem due to fine details and complex textures. In particular, color image fusion by using virtual or...
Stefan Kluckner, Thomas Pock, Horst Bischof