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GRAPHICSINTERFACE
2003
15 years 7 months ago
Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm. Each sub-texture comprises of neighboring voxels with...
Wei Li 0004, Arie E. Kaufman
SPIESR
2000
104views Database» more  SPIESR 2000»
15 years 7 months ago
Feature localization and search by object model under illumination change
Color object recognition methods that are based on image retrieval algorithms can handle changes of illumination via image normalization, e.g. simple color-channel-normalization1 ...
Mark S. Drew, Zinovi Tauber, Ze-Nian Li
ICASSP
2010
IEEE
15 years 4 months ago
A novel, fast, and complete 3D segmentation of vertebral bones
Bone mineral density (BMD) measurements and fracture analysis of the spine bones are restricted to the Vertebral bodies (VBs), especially the trabecular bones (TBs). In this paper...
Melih S. Aslan, Asem M. Ali, Ham Rara, Ben Arnold,...
ISBI
2008
IEEE
16 years 7 months ago
Estimation of cortical multivariate autoregressive models for EEG/MEG using an expectation-maximization algorithm
A new method for estimating multivariate autoregressive (MVAR) models of cortical connectivity from surface EEG or MEG measurements is presented. Conventional approaches to this p...
Bing Leung, Patrick Cheung, Barry D. Van Veen
BCB
2010
156views Bioinformatics» more  BCB 2010»
15 years 1 months ago
RepFrag: a graph based method for finding repeats and transposons from fragmented genomes
Growing sequencing and assembly efforts have been met by the advances in high throughput machines. However, the presence of massive amounts of repeats and transposons complicates ...
Nirmalya Bandyopadhyay, A. Mark Settles, Tamer Kah...