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CHI
2009
ACM
16 years 7 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
CHI
2009
ACM
16 years 7 months ago
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Based on ten years' experience developing interactive camera/projector systems for public science and culture exhibits, we define a distinct form of augmented reality focused...
Scott S. Snibbe, Hayes Raffle
CHI
2009
ACM
16 years 7 months ago
DICE: designing conference rooms for usability
One of the core challenges now facing smart rooms is supporting realistic, everyday activities. While much research has been done to push forward the frontiers of novel interactio...
Gene Golovchinsky, Pernilla Qvarfordt, Bill van Me...
CHI
2009
ACM
16 years 7 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
CHI
2009
ACM
16 years 7 months ago
PlayByPlay: collaborative web browsing for desktop and mobile devices
Collaborative web browsing tasks occur frequently, such as one user showing another how to use a web site, several users working together on a search task, or even one user sendin...
Heather Wiltse, Jeffrey Nichols