In this paper we identify sources of error in global illumination algorithms and derive bounds for each distinct category. Errors arise from three sources: inaccuracies in the bou...
The segmentation method proposed in this paper is based on the observation that a single physical reflectance can have many different image values. We call the set of all these val...
Eduard Vazquez, Joost van de Weijer, Ramon Baldric...
Efficiently rendering highly structured models distant from the viewer constitutes a difficult task since the geometric complexity has to be reduced extremely while simultaneously...
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
In this paper we tackle the problem of tetrahedralization by breaking non-convex polyhedra into convex subpolyhedra, tetrahedralizing these convex subpolyhedra and merging them to...