This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Surface fitting refers to the process of constructing a smooth representation for an object surface from a fairly large number of measured 3D data points. This paper presents an ...
In this paper, we propose a new fragile watermarking scheme for 3D meshes. Firstly, the watermark information is adaptively embedded into the mesh geometry by slightly adjusting t...
This article introduces a new class of constraints for spline variational modeling, which allows more flexible user specification, as a constrained point can ”slide” along a...
Julien Lenoir, Laurent Grisoni, Philippe Meseure, ...