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» References to graphical objects in interactive multimodal qu...
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CGF
2011
14 years 9 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
MM
2003
ACM
145views Multimedia» more  MM 2003»
15 years 11 months ago
Proscenium: a framework for spatio-temporal video editing
We present an approach to video editing where movie sequences are treated as spatio-temporal volumes that can be sheered and warped under user control. This simple capability enab...
Eric P. Bennett, Leonard McMillan
ICTAI
1993
IEEE
15 years 10 months ago
MERIT Motifs
MERIT (Multimedia Extensions of Retrieval Interaction Tools)1 provides a user-centered interface to a database covering European research programs, projects, and consortia in the ...
Ulrich Thiel, Martin Kracker, Adelheit Stein
CGF
2008
121views more  CGF 2008»
15 years 6 months ago
Knitting a 3D Model
A knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting...
Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki
ECLIPSE
2007
ACM
15 years 9 months ago
Declarative and visual debugging in Eclipse
We present a declarative and visual debugging environment for Eclipse called JIVE.1 Traditional debugging is procedural in that a programmer must proceed step-by-step and objectby...
Jeffrey K. Czyz, Bharat Jayaraman