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» Reducing the Complexity of Reductions
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TVCG
2008
149views more  TVCG 2008»
15 years 6 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
QUESTA
2008
96views more  QUESTA 2008»
15 years 6 months ago
Reduction of a polling network to a single node
We consider a discrete-time tree network of polling servers where all packets are routed to the same node (called node 0), from which they leave the network. All packets have unit...
Paul Beekhuizen, Dee Denteneer, Jacques Resing
PIMRC
2010
IEEE
15 years 4 months ago
A multi-threshold scheme for feedback load reduction in multiuser MIMO broadcast channel
In a multiuser system, independent time-varying channels among different users can be exploited to provide multiuser diversity (MUD) gain and increase the system throughput. For th...
Jin-Hao Li, Hsuan-Jung Su, Yu-Lun Tsai
ICCAD
2009
IEEE
151views Hardware» more  ICCAD 2009»
15 years 4 months ago
GREMA: Graph reduction based efficient mask assignment for double patterning technology
Double patterning technology (DPT) has emerged as the most hopeful candidate for the next technology node of the ITRS roadmap [1]. The goal of a DPT decomposer is to decompose the...
Yue Xu, Chris Chu
PLDI
2012
ACM
13 years 9 months ago
Speculative separation for privatization and reductions
Automatic parallelization is a promising strategy to improve application performance in the multicore era. However, common programming practices such as the reuse of data structur...
Nick P. Johnson, Hanjun Kim, Prakash Prabhu, Ayal ...