Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
We consider a discrete-time tree network of polling servers where all packets are routed to the same node (called node 0), from which they leave the network. All packets have unit...
In a multiuser system, independent time-varying channels among different users can be exploited to provide multiuser diversity (MUD) gain and increase the system throughput. For th...
Double patterning technology (DPT) has emerged as the most hopeful candidate for the next technology node of the ITRS roadmap [1]. The goal of a DPT decomposer is to decompose the...
Automatic parallelization is a promising strategy to improve application performance in the multicore era. However, common programming practices such as the reuse of data structur...
Nick P. Johnson, Hanjun Kim, Prakash Prabhu, Ayal ...