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NETGAMES
2006
ACM
16 years 17 days ago
Comparing interest management algorithms for massively multiplayer games
Broadcasting all state changes to every player of a massively multiplayer game is not a viable solution. To successfully overcome the challenge of scale, massively multiplayer gam...
Jean-Sébastien Boulanger, Jörg Kienzle...
PPOPP
2006
ACM
16 years 17 days ago
Programming for parallelism and locality with hierarchically tiled arrays
Tiling has proven to be an effective mechanism to develop high performance implementations of algorithms. Tiling can be used to organize computations so that communication costs i...
Ganesh Bikshandi, Jia Guo, Daniel Hoeflinger, Gheo...
SIGIR
2006
ACM
16 years 17 days ago
Load balancing for term-distributed parallel retrieval
Large-scale web and text retrieval systems deal with amounts of data that greatly exceed the capacity of any single machine. To handle the necessary data volumes and query through...
Alistair Moffat, William Webber, Justin Zobel
ACSD
2005
IEEE
90views Hardware» more  ACSD 2005»
16 years 7 days ago
Extensible and Scalable Time Triggered Scheduling
The objective of this paper is to present how to design a system that can accommodate additional functionality with either no changes to the design or adding architectural modules...
Wei Zheng, Jike Chong, Claudio Pinello, Sri Kanaja...
APSEC
2005
IEEE
16 years 7 days ago
An Integrated Solution for Testing and Analyzing Java Applications in an Industrial Setting
Testing a large-scale, real-life commercial software application is a very challenging task due to the constant changes in the software, the involvement of multiple programmers an...
W. Eric Wong, J. Jenny Li