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GRAPHICSINTERFACE
2000
15 years 7 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
DM
2010
77views more  DM 2010»
15 years 6 months ago
Representing (0, 1)-matrices by boolean circuits
A boolean circuit represents an n by n (0,1)-matrix A if it correctly computes the linear transformation y = Ax over GF(2) on all n unit vectors. If we only allow linear boolean f...
Stasys Jukna
ALGORITHMICA
2005
93views more  ALGORITHMICA 2005»
15 years 6 months ago
Universal Asymptotics for Random Tries and PATRICIA Trees
Abstract. We consider random tries and random patricia trees constructed from n independent strings of symbols drawn from any distribution on any discrete space. We show that many ...
Luc Devroye
VC
2008
95views more  VC 2008»
15 years 6 months ago
1001 Acquisition viewpoints: efficient and versatile view-dependent modeling of real-world scenes
Modeling is a severe bottleneck for computer graphics applications. Manual modeling is time consuming and fails to capture the complexity of real world scenes. Automated modeling b...
Mihai Mudure, Voicu Popescu
SIAMCOMP
2000
104views more  SIAMCOMP 2000»
15 years 6 months ago
On the Difficulty of Designing Good Classifiers
We consider the problem of designing a near-optimal linear decision tree to classify two given point sets B and W in n. A linear decision tree de nes a polyhedral subdivision of sp...
Michelangelo Grigni, Vincent Mirelli, Christos H. ...