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167
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DSD
2005
IEEE
106views Hardware» more  DSD 2005»
15 years 11 months ago
Power-Constrained Hybrid BIST Test Scheduling in an Abort-on-First-Fail Test Environment
1 This paper presents a method for power-constrained system-on-chip test scheduling in an abort-on-first-fail environment where the test is terminated as soon as a fault is detecte...
Zhiyuan He, Gert Jervan, Zebo Peng, Petru Eles
RTAS
2008
IEEE
16 years 6 days ago
A Hybrid DVS Scheme for Interactive 3D Games
Interactive 3D games are now widely available on a variety of mobile devices for which battery-life is a major concern. Many of these devices support voltage/frequencyscalable pro...
Yan Gu, Samarjit Chakraborty
HCI
2007
15 years 7 months ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
129
Voted
COCOON
2003
Springer
15 years 11 months ago
Tetris is Hard, Even to Approximate
In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configurat...
Erik D. Demaine, Susan Hohenberger, David Liben-No...
171
Voted
AGI
2008
15 years 7 months ago
Hybrid Reasoning and the Future of Iconic Representations
We give a brief overview of the main characteristics of diagrammatic reasoning, analyze a case of human reasoning in a mastermind game, and explain why hybrid representation system...
Catherine Recanati