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» Reconfiguration in 3D Meshes
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CGF
2007
97views more  CGF 2007»
15 years 6 months ago
Volume Preservation of Multiresolution Meshes
Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Basile Sauvage, Stefanie Hahmann, Georges-Pierre B...
ICIP
2010
IEEE
15 years 3 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
SMI
2005
IEEE
156views Image Analysis» more  SMI 2005»
15 years 12 months ago
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces
Point-based surfaces (i.e. surfaces represented by discrete point sets which are either directly obtained by current 3D acquisition devices or converted from other surface represe...
Tamy Boubekeur, Patrick Reuter, Christophe Schlick
VVS
1998
IEEE
115views Visualization» more  VVS 1998»
15 years 10 months ago
Extracting ISO-Valued Features in 4-Dimensional Scalar Fields
Isosurfaces are an important tool for finding features in 3D scalar data. This paper describes how recursive contour meshing is applied to extract similar features in 4-dimensiona...
Chris Weigle, David C. Banks
TOG
2002
127views more  TOG 2002»
15 years 6 months ago
Progressive lossless compression of arbitrary simplicial complexes
Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold ...
Pierre-Marie Gandoin, Olivier Devillers