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» Reconfiguration in 3D Meshes
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CGI
2004
IEEE
15 years 10 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CATA
2004
15 years 7 months ago
Parallel Thinning on Rmesh
Thinning operation is a fundamental operation in image processing. It is a typical preprocessing stage for pattern recognition and data compression. In this report we proposed an ...
John Jing-Fu Jenq, Wing Ning Li
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
15 years 11 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
EWC
2006
101views more  EWC 2006»
15 years 6 months ago
Mesh size functions for implicit geometries and PDE-based gradient limiting
Mesh generation and mesh enhancement algorithms often require a mesh size function to specify the desired size of the elements. We present algorithms for automatic generation of a...
Per-Olof Persson
SMA
2008
ACM
396views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Fast mesh segmentation using random walks
3D mesh models are now widely available for use in various applications. The demand for automatic model analysis and understanding is ever increasing. Mesh segmentation is an impo...
Yu-Kun Lai, Shi-Min Hu, Ralph R. Martin, Paul L. R...