We present a novel algorithm to jointly capture the motion and the dynamic shape of humans from multiple video streams without using optical markers. Instead of relying on kinemat...
Edilson de Aguiar, Christian Theobalt, Carsten Sto...
Terrain can be approximated by a triangular mesh consisting millions of 3D points. Multiresolution triangular mesh (MTM) structures are designed to support applications that use t...
We present an isosurface meshing algorithm, DELISO, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guara...
We present a new geometry compression algorithm for manifold 3D meshes based on octree coding. For a given mesh, regular volume grids are built with an adaptive octree. For each gr...
Limited by the regular grids in computing, many modelling approaches (e.g., field-based methods) sample 3D shape insensitive to sharp features therefore exhibit aliasing errors, b...