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NETGAMES
2005
ACM
16 years 16 days ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...
LCN
2002
IEEE
15 years 12 months ago
A User Level Framework for Ad Hoc Routing
The availability of inexpensive wireless networking hardware (e.g., based on the IEEE 802.11 standards) has generated interest in a large class of wireless applications. Many appl...
Jérémie Allard, Paul Gonin, Minoo Si...
WCNC
2010
IEEE
15 years 11 months ago
DCP-EW: Distributed Congestion-Control Protocol for Encrypted Wireless Networks
Abstract— VCP suffers from a relatively low speed of convergence and exhibits biased fairness in moderate bandwidth high delay networks due to utilizing an insufficient amount o...
Xiaolong Li, Homayoun Yousefi'zadeh
SIGCOMM
2004
ACM
16 years 12 days ago
Vivaldi: a decentralized network coordinate system
Large-scale Internet applications can benefit from an ability to predict round-trip times to other hosts without having to contact them first. Explicit measurements are often un...
Frank Dabek, Russ Cox, M. Frans Kaashoek, Robert M...
MOBIHOC
2006
ACM
16 years 28 days ago
Wakeup scheduling in wireless sensor networks
A large number of practical sensing and actuating applications require immediate notification of rare but urgent events and also fast delivery of time sensitive actuation command...
Abtin Keshavarzian, Huang Lee, Lakshmi Venkatraman