In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
The availability of inexpensive wireless networking hardware (e.g., based on the IEEE 802.11 standards) has generated interest in a large class of wireless applications. Many appl...
Abstract— VCP suffers from a relatively low speed of convergence and exhibits biased fairness in moderate bandwidth high delay networks due to utilizing an insufficient amount o...
Large-scale Internet applications can benefit from an ability to predict round-trip times to other hosts without having to contact them first. Explicit measurements are often un...
Frank Dabek, Russ Cox, M. Frans Kaashoek, Robert M...
A large number of practical sensing and actuating applications require immediate notification of rare but urgent events and also fast delivery of time sensitive actuation command...