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ISPAN
2009
IEEE
16 years 1 months ago
High Speed Articulated Object Tracking Using GPUs: A Particle Filter Approach
—This paper presents a novel application of the GPU processing power to a very computationally demanding articulated human body tracking problem in a view-based approach. This wo...
Raúl Cabido, David Concha, Juan José...
IPPS
2007
IEEE
16 years 28 days ago
A Scalable Cluster Algorithm for Internet Resources
Applications such as parallel computing, online games, and content distribution networks need to run on a set of resources with particular network connection characteristics to ge...
Chuang Liu, Ian T. Foster
EURONGI
2005
Springer
16 years 5 days ago
A Low Computation Cost Algorithm to Solve Cellular Systems with Retrials Accurately
Abstract. This paper proposes an approximate methodology for solving Markov models that compete for limited resources and retry when access fails, like those arising in mobile cell...
Maria José Doménech-Benlloch, Jos&ea...
HPDC
1999
IEEE
15 years 11 months ago
Remote Application Scheduling on Metacomputing Systems
Efficient and robust metacomputing requires the decomposition of complex jobs into tasks that must be scheduled on distributed processing nodes. There are various ways of creating...
Heath A. James, Kenneth A. Hawick
FCCM
1998
IEEE
169views VLSI» more  FCCM 1998»
15 years 11 months ago
Scalable Network Based FPGA Accelerators for an Automatic Target Recognition Application
Abstract Image processing, specifically Automatic Target Recognition (ATR) in Synthetic Aperture Radar (SAR) imagery, is an application area that can require tremendous processing ...
Ruth Sivilotti, Young Cho, Wen-King Su, Danny Cohe...