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» Recognition of Human Gaits
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CHI
2006
ACM
16 years 6 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
CHI
2002
ACM
16 years 6 months ago
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
This paper introduces a new sensor architecture for making interactive surfaces that are sensitive to human hand and finger gestures. This sensor recognizes multiple hand position...
Jun Rekimoto
CHI
2010
ACM
16 years 1 months ago
MAGIC: a motion gesture design tool
Devices capable of gestural interaction through motion sensing are increasingly becoming available to consumers; however, motion gesture control has yet to appear outside of game ...
Daniel Ashbrook, Thad Starner
BLISS
2008
IEEE
16 years 28 days ago
HLAC Approach to Automatic Object Counting
Counting (identical) objects in images is a simple yet fundamental recognition task that requires exhaustive human effort. Automation of this task would reduce the human load sign...
Takumi Kobayashi, Tadaaki Hosaka, Shu Mimura, Taka...
CHI
2000
ACM
15 years 10 months ago
Using naming time to evaluate quality predictors for model simplification
Model simplification researchers require quality heuristics to guide simplification, and quality predictors to allow comparison of different simplification algorithms. However, th...
Benjamin Watson, Alinda Friedman, Aaron McGaffey