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GROUP
2007
ACM
15 years 10 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
AI50
2006
15 years 10 months ago
The iCub  Cognitive Humanoid Robot: An Open-System Research Platform for Enactive Cognition
Abstract. This paper describes a multi-disciplinary initiative to promote collaborative research in enactive artificial cognitive systems by developing the iCub : a open-systems 53...
Giulio Sandini, Giorgio Metta, David Vernon
CIBCB
2006
IEEE
15 years 10 months ago
Efficient Probe Selection in Microarray Design
Abstract-- The DNA microarray technology, originally developed to measure the level of gene expression, had become one of the most widely used tools in genomic study. Microarrays h...
Leszek Gasieniec, Cindy Y. Li, Paul Sant, Prudence...
ICSE
2000
IEEE-ACM
15 years 10 months ago
Software engineering and performance: a road-map
Software engineering has traditionally focussed on functional requirements and how to build software that has few bugs and can be easily maintained. Most design approaches include...
Rob Pooley
ATAL
2008
Springer
15 years 8 months ago
Anonymity-proof Shapley value: extending shapley value for coalitional games in open environments
Coalition formation is an important capability for automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered i...
Naoki Ohta, Vincent Conitzer, Yasufumi Satoh, Atsu...