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ICANN
2010
Springer
15 years 6 months ago
Multi-Dimensional Deep Memory Atari-Go Players for Parameter Exploring Policy Gradients
Abstract. Developing superior artificial board-game players is a widelystudied area of Artificial Intelligence. Among the most challenging games is the Asian game of Go, which, des...
Mandy Grüttner, Frank Sehnke, Tom Schaul, J&u...
IJRR
2000
109views more  IJRR 2000»
15 years 6 months ago
Tactile Sensing: New Directions, New Challenges
Over the past three decades, tactile sensing has developed into a sophisticated technology. There has been a longstanding and widely held expectation that tactile sensors would ha...
Mark H. Lee
METRICS
1997
IEEE
15 years 10 months ago
Metrics and Laws of Software Evolution - The Nineties View
The process of E-type software development andevolution has proven most difficult to improve, possibly due to the fact that the processis a multi-input, multi-output system involv...
Meir M. Lehman, Juan F. Ramil, Paul Wernick, Deway...
COMPSAC
1996
IEEE
15 years 10 months ago
Design-Level Cohesion Measures: Derivation, Comparison, and Applications
Cohesion was rst developed to predict properties of implementations created from a given design. Unfortunately, cohesion, as originally de ned, could not be objectively assessed, ...
Byung-Kyoo Kang, James M. Bieman
USENIX
2008
15 years 8 months ago
Automatic Optimization of Parallel Dataflow Programs
Large-scale parallel dataflow systems, e.g., Dryad and Map-Reduce, have attracted significant attention recently. High-level dataflow languages such as Pig Latin and Sawzall are b...
Christopher Olston, Benjamin Reed, Adam Silberstei...