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TARK
2007
Springer
16 years 21 days ago
Unawareness, beliefs and games
We define a generalized state-space model with interactive unawareness and probabilistic beliefs. Such models are desirable for many potential applications of asymmetric unawaren...
Aviad Heifetz, Martin Meier, Burkhard C. Schipper
TARK
2007
Springer
16 years 21 days ago
A flexible mechanism for dialogue design
In this paper is we apply insights from mechanism design to the design of agent interaction protocols. We show how this allows us a more flexible approach to the design of agent ...
Guido Boella, Jelle Gerbrandy, Joris Hulstijn
FDL
2006
IEEE
16 years 20 days ago
Formalizing TLM with Communicating State Machines
Transaction Level Models are widely being used as high-level reference models during embedded systems development. High simulation speed and great modeling flexibility are the ma...
Bernhard Niemann, Christian Haubelt
ICMCS
2006
IEEE
110views Multimedia» more  ICMCS 2006»
16 years 19 days ago
A Decision Mechanism for Processing Multimodal Services in Future Generation Network
Communication technologies, old or new, are pushing the development of telecommunication industry. Thus, technically performing a multimodal service session (eg. one end is involv...
Yang Li, H. Chan
IROS
2006
IEEE
115views Robotics» more  IROS 2006»
16 years 19 days ago
A mobile robot that performs human acceptable motions
— The presence of humans should be explicitly taken into account in all steps of robot’s design and particularly for robot motion. The robot should reason about human partner...
Emrah Akin Sisbot, Luis Felipe Marin, Rachid Alami...