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GAMEON
2000
15 years 8 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
COMPSAC
2006
IEEE
16 years 19 days ago
Application of Fuzzy Logic in Federated Trust Management for Pervasive Computing
In federated and pervasive networks, trust management has become a cornerstone for information security and privacy. Although people have recognized the importance of privacy and ...
Zhengping Wu, Alfred C. Weaver
MOMM
2009
ACM
163views Communications» more  MOMM 2009»
15 years 11 months ago
Aspect-oriented modeling of adaptive web applications with HiLA
Modeling adaptivity is a challenging task for two reasons: 1) adaptation is usually strongly interwoven with the general functionality of the web application, separation of concer...
Gefei Zhang
WCE
2007
15 years 7 months ago
Modified Memory Convergence with Fuzzy PSO
—Associative neural memories are models of biological phenomena that allow for the storage of pattern associations and the retrieval of the desired output pattern upon presentati...
Subhash Chandra Pandey, P. K. Mishra
ECAI
2000
Springer
15 years 11 months ago
A Framework for Dynamic Constraint Reasoning using Procedural Constraints
Many complex real-world decision problems, such as planning, contain an underlying constraint reasoning problem. The feasibility of a solution candidate then depends on the consis...
Ari K. Jónsson, Jeremy Frank