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SEFM
2008
IEEE
16 years 20 days ago
Modelling Rational User Behaviour as Games between an Angel and a Demon
Formal models of rational user behaviour are essential for user-centred reasoning about interactive systems. At an level, planned behaviour and reactive behaviour are two importan...
Rimvydas Ruksenas, Paul Curzon, Ann Blandford
AIIDE
2008
15 years 8 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
ATAL
2008
Springer
15 years 8 months ago
Simultaneously modeling humans' preferences and their beliefs about others' preferences
In strategic multiagent decision making, it is often the case that a strategic reasoner must hold beliefs about other agents and use these beliefs to inform its decision making. T...
Sevan G. Ficici, Avi Pfeffer
KR
1998
Springer
15 years 10 months ago
A Planning Algorithm not based on Directional Search
The initiative in STRIPS planning has recently been taken by work on propositional satisfiability. Best current planners, like Graphplan, and earlier planners originating in the p...
Jussi Rintanen
AAAI
2004
15 years 7 months ago
Branching and Pruning: An Optimal Temporal POCL Planner Based on Constraint Programming
A key feature of modern optimal planners such as Graphplan and Blackbox is their ability to prune large parts of the search space. Previous Partial Order Causal Link (POCL) planne...
Vincent Vidal, Hector Geffner