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ACMICEC
2006
ACM
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15 years 10 months ago
Passive verification of the strategyproofness of mechanisms in open environments
Consider an open infrastructure in which anyone can deploy mechanisms to support automated decision making and coordination amongst self-interested computational agents. Strategyp...
Laura Kang, David C. Parkes
AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
ATAL
2006
Springer
15 years 10 months ago
Web presentation system using RST events
Constructing presentations as stories is about presenting events that receive their relevance and meaning within the context of the presentation, and about means to define a well-...
Arturo Nakasone, Helmut Prendinger, Mitsuru Ishizu...
AAAI
2008
15 years 9 months ago
On the Progression of Situation Calculus Basic Action Theories: Resolving a 10-year-old Conjecture
In a seminal paper, Lin and Reiter introduced a modeltheoretic definition for the progression of the initial knowledge base of a basic action theory. This definition comes with a ...
Stavros Vassos, Hector J. Levesque
AIIDE
2008
15 years 9 months ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo