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FOCS
1993
IEEE
15 years 11 months ago
An On-Line Algorithm for Improving Performance in Navigation
We consider the following scenario. A point robot is placed at some start location ¡ in a 2dimensional scene containing oriented rectangular obstacles. The robot must repeatedly ...
Avrim Blum, Prasad Chalasani
GECCO
2010
Springer
187views Optimization» more  GECCO 2010»
15 years 10 months ago
Benchmarking the (1, 4)-CMA-ES with mirrored sampling and sequential selection on the noisy BBOB-2010 testbed
The Covariance-Matrix-Adaptation Evolution-Strategy (CMA-ES) is a robust stochastic search algorithm for optimizing functions defined on a continuous search space RD . Recently, ...
Anne Auger, Dimo Brockhoff, Nikolaus Hansen
ATAL
2006
Springer
15 years 10 months ago
Social coordination without communication in multi-agent territory exploration tasks
In the recent past, several different methods for coordinating behavior in multi-robot teams have been proposed. Common to most of them is the use of communication to coordinate b...
Paul W. Schermerhorn, Matthias Scheutz
COOPIS
2004
IEEE
15 years 10 months ago
A Framework for Prototyping J2EE Replication Algorithms
In application server systems, such as J2EE, replication is an essential strategy for reliability and efficiency. Many J2EE implementations, both commercial and open-source, provid...
Özalp Babaoglu, Alberto Bartoli, Vance Maveri...
ECAI
2006
Springer
15 years 10 months ago
Cheating Is Not Playing: Methodological Issues of Computational Game Theory
Abstract. Computational Game Theory is a way to study and evaluate behaviors using game theory models, via agent-based computer simulations. One of the most known example of this a...
Bruno Beaufils, Philippe Mathieu