Real-time groupware systems often let each participant control their own view into a shared workspace. This strategy can reduce awareness about where and how others are interactin...
In this paper we describe an interactive guide that is able to automatically retrieve information about objects on display in museums. A visitor can point this mobile device at exh...
Recent works about the activity-oriented approach et educational modeling languages ask questions about the pedagogical scenario concept. The aim of this paper is to define the fo...
In this paper, tabu search for SAT is investigated from an experimental point of view. To this end, TSAT, a basic tabu search algorithm for SAT, is introduced and compared with Se...
We present the design of Make a Riddle and TeleStory, educational applications developed on the Siftables platform for children aged 4-7 years. Siftables
are
hybrid tangible-g...