We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
Most models of utility elicitation in decision support and interactive optimization assume a predefined set of "catalog" features over which user preferences are express...
There are a variety of approaches to improve the speed at which large RFID tag populations are being identified. In this paper, we present a transmission control strategy for a co...
Abstract—We propose a strategy to perform query processing on P2P similarity search systems based on peers and superpeers. We show that by approximating global but resumed inform...
In this paper, we propose a run-time strategy for allocating the application tasks to platform resources in homogeneous Networks-on-Chip (NoCs). As novel contribution, we incorpor...