Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
Abstract. Constraints and preferences are ubiquitous in real-life. Moreover, preferences can be of many kinds: qualitative, quantitative, conditional, positive or negative, to name...
In this paper we describe IPSS (Integrated Planning and Scheduling System), a domain independent solver that integrates an AI heuristic planner, that synthesizes courses of actions...
Logical formalisation of agent behaviour is desirable, not only in order to provide a clear semantics of agent-based systems, but also to provide the foundation for sophisticated r...
Nivea de Carvalho Ferreira, Michael Fisher, Wiebe ...
: Niklas Luhmann died in November 1998. He had been elaborating his theory of the society for more than thirty years which has been well received in many quarters of society in the...