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ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 6 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
HAPTICS
2005
IEEE
16 years 5 days ago
Discrimination of Virtual Haptic Textures Rendered with Different Update Rates
This paper addresses the discriminability of virtual haptic textures rendered with different update rates. Two psychophysical experiments were conducted. In the first experiment, ...
Seungmoon Choi, Hong Z. Tan
VVG
2003
205views Computer Vision» more  VVG 2003»
15 years 8 months ago
Digitisation to Presentation -  Building Virtual Museum Exhibitions
We describe an innovative system designed for museums to create, manage and present multimedia based representations of museum artefacts in virtual exhibitions both inside and out...
Manjula Patel, Martin White, Krzysztof Walczak, Pa...
CHI
2000
ACM
15 years 11 months ago
Interacting with eye movements in virtual environments
Eye movement-based interaction offers the potential of easy, natural, and fast ways of interacting in virtual environments. However, there is little empirical evidence about the a...
Vildan Tanriverdi, Robert J. K. Jacob